![]() ![]() Principal environmental artist Jobye-Kyle Karmaker retweeted a quote by Apex Legends’ game director Chad Grenier, which said: "We also refuse to crunch the team, so we’ll probably be slower at making content than if we worked 15 hour days but that’s just not something we’re willing to do." ICYMI, a number of developers working on Apex Legends recently discussed how Respawn has avoided crunch, which is a period of extensive overtime – and overworking – that frequently occurs in game development to hit targets. While Larson stopped short of detailing what kinds of things the team might be considering, it's interesting that Respawn has publicly acknowledged that the wide array of weapons currently available in the battle royale may eventually need addressing, particularly if there are even more weapons on the horizon.
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